Reference Codebot.Render.Textures.pas
Part of the Codebot Render package
Each version implies all earlier versions
The Codebot.Render.Textures unit defines TTexture, which is an OpenGL texture owned by a render context. A texture can be loaded from a bitmap, a stream, a file, or raw RGBA pixels, and has settings for filtering, wrapping, and mipmaps. Ctx.Textures holds textures by name.
Items 26 items
| Name | Kind | Line |
|---|---|---|
| TTexFilter | enum | 19 |
| tfNearest | enum value | 19 |
| tfLinear | enum value | 19 |
| TTexture | class | 22 |
| Coord | procedure | 56 |
| Create | constructor | 39 |
| Destroy | destructor | 40 |
| GenerateMipmaps | procedure | 43 |
| LoadFromBitmap | procedure | 50 |
| LoadFromData | procedure | 46 |
| LoadFromFile | procedure | 54 |
| LoadFromStream | procedure | 52 |
| Pop | procedure | 60 |
| Push | procedure | 58 |
| Active | property | 66 |
| Handle | property | 74 |
| Height | property | 64 |
| MagFilter | property | 68 |
| MinFilter | property | 70 |
| Width | property | 62 |
| Wrap | property | 72 |
| TTextureCollection | class | 80 |
| Create | constructor | 84 |
| Texture | property | 86 |
| TTextureExtension | helper | 91 |
| Textures | function | 94 |