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    Reference TTextureCollection

    Declared in Codebot.Render.Textures.pas on line 80

    TTextureCollection holds a collection of textures by name. If you create a texture without a name, then its life will still be managed by this collection.
      TTextureCollection = class(TContextCollection)
      public
        constructor Create;
        { Return a texture by name or locate and create the texture from an asset }
        property Texture[AName: string]: TTexture read GetTexture; default;
      end;

    See also

    TContextCollection in Codebot.Render.Contexts.pas