Reference TTextureCollection
Declared in Codebot.Render.Textures.pas on line 80
TTextureCollection holds a collection of textures by name. If you create a texture without a name, then its life will still be managed by this collection.
TTextureCollection = class(TContextCollection)
public
constructor Create;
{ Return a texture by name or locate and create the texture from an asset }
property Texture[AName: string]: TTexture read GetTexture; default;
end;See also
TContextCollection in Codebot.Render.Contexts.pas