Download Now

    Reference TOpenGLParams

    Declared in Codebot.OpenGL.pas on line 4736

    TOpenGLParams is used to create an IOpenGLContext. A description of each field is provided below. Most of the parameters cannot be altered once a context is created.
      TOpenGLParams = record
      public
        { The number of bits for a depth buffer, defaults to 24 }
        Depth: Byte;
        { The number of bits for a stencil buffer, defaults to 8 }
        Stencil: Byte;
        { Optionally use multisampling for smoothing, defaults to True }
        MultiSampling: Boolean;
        { Optionally the number of multisamples (1, 2, 4, 8, 16), defaults to 4 }
        MultiSamples: Byte;
        { Create TOpenGLParams with the default options }
        class function Create: TOpenGLParams; static;
      end;