Reference glGetShaderPrecisionFormat
Declared in Codebot.OpenGL.pas on line 3882
glGetShaderPrecisionFormat: procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); cdecl;
Declared in Codebot.OpenGL.pas on line 3882
glGetShaderPrecisionFormat: procedure(shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); cdecl;