Reference GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Declared in Codebot.OpenGL.pas on line 3501
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
Declared in Codebot.OpenGL.pas on line 3501
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;