Reference ChildCreate
Declared in Codebot.Render.Controls.Child.pas on line 42
Create an SDL window with an OpenGL pixel format inside a parent window and show it. If it cannot be created with multisampling it is created without, and Params is changed to match. The result is nil if it cannot be created. Call it on the main thread.
function ChildCreate(Parent: PtrUInt; Width, Height: Integer; var Params: TOpenGLParams): PSDL_Window;
See also
TOpenGLParams in Codebot.OpenGL.pas