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    Reference TGraphicsBoxOptions

    Declared in Codebot.Render.Controls.pas on line 28

    TGraphicsBoxOptions control the options used when creating an OpenGL context. Changes to the options are only used once immediately before creation of a context and have no effect afterwards.
      TGraphicsBoxOptions = class(TPersistent)
      public
        constructor Create;
        procedure Assign(Source: TPersistent); override;
        { DepthBits determines the number of bits used to store pixel Z depth.
          Acceptable values are 16, 24, and 32. }
        property DepthBits: Integer read FDepthBits write SetDepthBits default 24;
        { StencilBits determines the number of bits used to store stencil buffer
          data. Acceptable values are 0, 1, and 8. }
        property StencilBits: Integer read FStencilBits write SetStencilBits default 8;
        { MultiSampling allows polygon edges to be smoothed with anti aliasing }
        property MultiSampling: Boolean read FMultiSampling write FMultiSampling default True;
        { MultiSamples controls how many samples are taken along polygon edges when
          smoothing. Acceptable values are 1, 2, 4, 8 and 16. Higher values greatly
          effect performance. }
        property MultiSamples: Integer read FMultiSamples write SetMultiSamples default 4;
      end;