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    Reference TShaderSource

    Declared in Codebot.Render.Shaders.pas on line 36

    TShaderSource is a shader compiled from source
      TShaderSource = class(TShaderObject)
      public
        destructor Destroy; override;
        { Compile the shader and return the compile status. If the source does not
          begin with a #version directive one is added to match the OpenGL API
          selected in render.inc, so the same source can target desktop and ES. }
        function Compile(Source: string): Boolean;
        { The source code as stored by the compile method }
        property Source: string read FSource;
      end;

    See also