Reference TShaderProgram
Declared in Codebot.Render.Shaders.pas on line 66
TShaderProgram is vertex and fragment shaders linked together for drawing
TShaderProgram = class(TShaderObject)
public
{ Create an empty shader program with nothing attached }
constructor Create;
{ Create a shader given a vertex and fragement source }
constructor CreateFromSource(const VertSource, FragSource: string);
{ Create a shader program from a resource or asset }
constructor CreateFromAsset(const Name: string); overload;
{ Create a shader program with two files ending in .vert and .frag }
constructor CreateFromFile(const ProgramName: string); overload;
{ Create a shader program two specific vert and frag files }
constructor CreateFromFile(const VertFileName, FragFileName: string); overload;
destructor Destroy; override;
{ Add the shader to the program stack and activate it }
procedure Push;
{ Remove the shader to from the program stack and deactivate it }
procedure Pop;
{ Attach a vertex or fragment source }
procedure Attach(Source: TShaderSource);
{ Perform linking of attached sources returning true if there were no errors }
function Link: Boolean;
{ Update the modelview and projection matrix uniforms for this program }
procedure UpdateMatrix;
{ Active is the same as pushing or popping }
property Active: Boolean read GetActive write SetActive;
end;