Reference TShaderObject
Declared in Codebot.Render.Shaders.pas on line 15
TShaderObject is the base class of shaders and shader programs
TShaderObject = class(TContextManagedObject)
public
constructor Create;
{ ErrorString contains the error if any generated when a shader is compiled
or linked }
property ErrorString: string read FErrorString;
{ ErrorObject referrs to the shader or program generating the error }
property ErrorObject: TShaderObject read FErrorObject;
{ Valid is true if the shader is compiled and linked }
property Valid: Boolean read FValid;
{ The underlying handle of the object }
property Handle: Integer read FHandle;
end;See also
TContextManagedObject in Codebot.Render.Contexts.pas