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    Reference NVG_STENCIL_STROKES

    Declared in Codebot.Render.NanoVG.pas on line 137

    Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once
    NVG_STENCIL_STROKES = 1 shl 1;