Reference TTextBlock
Declared in Codebot.Render.Fonts.pas on line 110
TTextBlock draws text using a font. The vertices are rebuilt only when a property changes. Text is drawn in the current modelview space with y pointing up, X and Y being the top left of the first line. Use the TWorld.WorldToSpace function to position text in a 2D world.
TTextBlock = class(TContextManagedObject)
public
{ Create a text block optionally using a font. If no font is given the
default font is used. }
constructor Create(Font: TFont = nil);
destructor Destroy; override;
{ Measure the size of the text in modelview units }
function Measure: TVec2;
{ Draw the text. If Text is not empty it replaces the Text property. }
procedure Draw(const Text: string = '');
{ The font used to draw text }
property Font: TFont read GetFont write SetFont;
{ The text to draw }
property Text: string read FText write SetText;
{ The left of the text }
property X: Float read FX write SetX;
{ The top of the text }
property Y: Float read FY write SetY;
{ The size of one font pixel in modelview units }
property Scale: Float read FScale write SetScale;
{ The color of the text which defaults to opaque white }
property Color: TVec4 read FColor write SetColor;
end;See also
Float in Codebot.System.pas
TContextManagedObject in Codebot.Render.Contexts.pas
TVec2 in Codebot.Geometry.pas
TVec4 in Codebot.Geometry.pas