Reference TTextureBuffer
Declared in Codebot.Render.Buffers.pas on line 17
TTextureBuffer is used to render to a texture
TTextureBuffer = class(TContextManagedObject)
public
{ Create a new texture buffer using a specific size in pixels }
constructor Create(Width, Height: Integer);
destructor Destroy; override;
{ Change the size of the buffer }
procedure Resize(Width, Height: Integer);
{ Start recording to a texture }
procedure StartRecording;
{ Stop recording leaving texture with the rendered pixels }
procedure StopRecording;
{ Texture is the location where the render is recorded }
property Texture: Integer read FTexture;
{ The width of the texture in pixels }
property Width: Integer read FWidth;
{ The height of the Integer in pixels }
property Height: Integer read FHeight;
end;See also
TContextManagedObject in Codebot.Render.Contexts.pas