Reference TAnimator
Declared in Codebot.Animation.pas on line 416
TAnimator moves float properties toward target values over time using easing functions. Call Step regularly, such as from a TAnimationTimer, to update all animated properties.
TAnimator = class
public
{ Animate adds a property to the list of animated items. Easing can be given
by name or function and duration is in seconds. }
procedure Animate(var Prop: Float; Target: Float; const Easing: string; Duration: Double = 0.25); overload;
procedure Animate(var Prop: Float; Target: Float; Easing: TEasing = nil; Duration: Double = 0.25); overload;
{ Animate a property and notify an object implementing IFloatPropertyNotify
each time the property changes }
procedure Animate(NotifyObject: TObject; var Prop: Float; Target: Float; const Easing: string; Duration: Double = 0.25); overload;
procedure Animate(NotifyObject: TObject; var Prop: Float; Target: Float; Easing: TEasing = nil; Duration: Double = 0.25); overload;
{ Stop removes a property animation }
procedure Stop(var Prop: Float);
{ Step causes all animated properties to be evaluated }
procedure Step;
{ Animated is True if a property value changed when Step was last invoked }
property Animated: Boolean read FAnimated;
{ OnStart is invoked if an animated property requires steps }
property OnStart: TNotifyDelegate read FOnStart;
{ OnStop is invoked when there are no more properties to animate }
property OnStop: TNotifyDelegate read FOnStop;
end;See also
Float in Codebot.System.pas
TNotifyDelegate in Codebot.System.pas