- everything visual is based on shaders now
custom vertex types and vertex buffers
easy to use render to texture commands
animation storyboards
animation tracking support added to many properties such as
- camera position, heading, and field of view
sprite position, origin, color, scale, rotation
font writer insert positions, text angle, character angle, kerning, fore color, shadow color
2D brush color
2D pen color, and width
sound channel pan, volumes, and position
- user programmable sound samples
programmable musical note generation examples functions
easy to use 3D positional sound
- solid brush, gradient brush, and texture brush implementations
pen miter limits and styles
improved caching and copying of path data
- you simply put images, sounds, anything else into project/resources, and they get compressed into your exe/program as resources when you build
I'm sure there is a bunch more. If anyone here wants to help me in this project, maybe with testing, or actual coding, let me know.